Download Natron 2.3.10 
Changelog for this version.

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Snapshots for beta testing are available to all registered users, please login or create an account.

Older releases may also be obtained from the Natron archive on sourceforge.

Project Examples:

Project examples for use in Natron.

Executing Natron on OS X 10.7 and later:

The macOS binaries are not signed with an Apple Developer ID, because of incompatibilities between the Apple code signing tools and the compiler (GCC 4.9) and target OS (Mac OS X 10.6) we use.

There are at least four options to launch Natron on macOS:

  • rather than double-clicking on the Natron application, right-click or control-click on it and select Open
  • after an unsuccessful launch of Natron, go to the Security & Privacy preferences panel, and enable it.
  • from the terminal command-line, execute
    spctl --add /Applications/
    , as explained in this OSXDaily article.
  • (not recommended) click "Allow apps downloaded from: Anywhere" in the Security & Privacy preferences panel. Since macOS 10.12 Sierra, this option is not available anymore, but it is possible to re-enable it, as explained in this OSXDaily article.

System requirements


Your system must have one of the following operating systems:

  • Microsoft Windows (7, 8, 10)
  • Apple Mac OS X 10.6 or greater
  • GNU/Linux 2.6.18 or greater (Glibc 2.12+, libgcc 4.4+)

Minimum system requirements:

  • 3 GB of RAM ( 8 GB or more recommended)
  • 5 GB (10 GB or more recommended) of disk space for caching and temporary files.
  • Display with at least 1280 x 1024 pixel resolution and 24-bit color
  • OpenGL 2.0 or higher with the following extensions:
    • GL_ARB_texture_non_power_of_two (Viewer and OpenGL rendering)
    • GL_ARB_shader_objects (Viewer and OpenGL rendering)
    • GL_ARB_vertex_buffer_object (Viewer and OpenGL rendering)
    • GL_ARB_pixel_buffer_object (Viewer and OpenGL rendering)
    • GL_ARB_vertex_array_object or GL_APPLE_vertex_array_object (OpenGL rendering only)
    • GL_ARB_framebuffer_object or GL_EXT_framebuffer_object (OpenGL rendering only)
    • GL_ARB_texture_float (OpenGL rendering only)

You can query the OpenGL version of your system in the about window of Natron (in the libraries tab).

For Windows users, if OpenGL requirements are not met by your graphic card, we provide a Software OpenGL dll (opengl32.dll) from Mesa that can provide (through software) the required OpenGL version.

Ren D'VilaDownload